Each stroke now has an adjustable Might ratio that defaults to 66% (aka
Might will be 2/3rds of damage bonus). I still don't think this is
enough, since an up to 40% bonus to base damage isn't really that much.
It's often just a couple points, and overshadowed by the huge damage bonuses
of buffs, AEs, and faction.
This is the first step in trying it out, though.
We actually need a comprehensive review of damages across the board.
That can come later.
Each stroke now has an adjustable Might ratio that defaults to 66% (aka Might will be 2/3rds of damage bonus). I still don't think this is enough, since an up to 40% bonus to base damage isn't really that much. It's often just a couple points, and overshadowed by the huge damage bonuses of buffs, AEs, and faction. This is the first step in trying it out, though.
We actually need a comprehensive review of damages across the board. That can come later.