The only remaining thing that could have needed boost was the 3rdParty/CTPL thread pool library. However, it seems that it has support for C++ std threads. So try using that instead of boost.
If this works, OMSimulator will no longer need to depend on Boost at all.
The only remaining thing that could have needed boost was the 3rdParty/CTPL thread pool library. However, it seems that it has support for C++ std threads. So try using that instead of boost.
If this works, OMSimulator will no longer need to depend on Boost at all.