OpenMods / OpenPeripheral-Addons

An addon for OpenPeripheral, adding physical blocks and items to the game
MIT License
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Magnet Turtle Not Working. #36

Closed TorakWolf closed 9 years ago

TorakWolf commented 9 years ago

I just fueled my turtle with plenty of coal and tried to use the magnet with .activate() and toggleMagnet(), and it doesn't even show the magnet.

boq commented 9 years ago

Magnet Turtles are part of OpenBlocks. Also, without exact version report is useless.

TorakWolf commented 9 years ago

1.2.9

Also...It requires OpenPeripheral... And the OpenBlocks git must be full of threads.

The documents, as well direct obtaining the methods via peripheral.getMethods("side"), are working.

boq commented 9 years ago

Please copy/make screenshot of anything that shows after calling '.activate()' (.toggleMagnet() is used for grabbing things once magnet is deployed and should normally throw Magnet not active if something is wrong). Also, there should be full log in fml-client-latest.log or similar files if CC reports error.

TorakWolf commented 9 years ago

There are no issues... Tested on both of my computers, one with 175 and other with 54 mods, one 64bits with 5G RAM allocated and other 32bits with 1G RAM allocated. No errors are generated. It does not work, just that.

Also, nothing changes actually when I do .activate(). When I try to use it, no logs are generated on the screen, console or the world.

boq commented 9 years ago

It's old issue, but I just fixed similar bug in 1.3.0, so I guess this is enough to close is.