Closed TorakWolf closed 9 years ago
Magnet Turtles are part of OpenBlocks. Also, without exact version report is useless.
1.2.9
Also...It requires OpenPeripheral... And the OpenBlocks git must be full of threads.
The documents, as well direct obtaining the methods via peripheral.getMethods("side"), are working.
Please copy/make screenshot of anything that shows after calling '.activate()' (.toggleMagnet()
is used for grabbing things once magnet is deployed and should normally throw Magnet not active
if something is wrong). Also, there should be full log in fml-client-latest.log
or similar files if CC reports error.
There are no issues... Tested on both of my computers, one with 175 and other with 54 mods, one 64bits with 5G RAM allocated and other 32bits with 1G RAM allocated. No errors are generated. It does not work, just that.
Also, nothing changes actually when I do .activate(). When I try to use it, no logs are generated on the screen, console or the world.
It's old issue, but I just fixed similar bug in 1.3.0, so I guess this is enough to close is.
I just fueled my turtle with plenty of coal and tried to use the magnet with .activate() and toggleMagnet(), and it doesn't even show the magnet.