Closed applejag closed 8 years ago
Temporary workaround is to always add the icons last, and if there already are icons there then remove them, add everything else I want, then re-add them
Closed???
Oh didnt see the reference to the fix. Nvm me. When will this fix be available (what version?)
No idea, I'm terrible with estimates. But if you are in hurry, there are always snapshots.
I encountered a very confusing and odd bug with the terminal glasses...
If you add an icon, and that icon renders as a 2D image (ex: flower, clock, even torch and fire) then all objects added after that icon stop functioning to a certain degree.
Everything I've noticed:
And by "stops working" I mean they don't behave as they should. Color shows as
#666666
(took a screenshot and looked at the color value) and alpha/opacity shows as1
.What I mean by that is that it renders as
#666666
and alpha1
, but if I were to doobj.getOpacity()
on a bugged object I would not get1
but instead the value I specified (as it should).So it seems like it's a rendering bug of some sort, but it only happens to the objects created after an item... Peak at the following example:
When runned it looks like so
Then if I enter a command (![image](https://cloud.githubusercontent.com/assets/2477952/9154574/d5b96ac2-3e96-11e5-8eca-b2c16cd5fe26.png)
$$
) it then looks like so, notice how the second box now looks as it should.