OpenMods / OpenPeripheral

https://openmods.info
MIT License
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Sensor getPlayerData range issue #192

Closed prozacgod closed 9 years ago

prozacgod commented 10 years ago

So I assume this was a bug, but in previous versions I was able to just "getPlayerData" on known player names and it worked a treat...

Thing is I was using this to much success making a bunch of end game level meta crazy awesome scripts - ingame, the kind of stuff that's just not possible any other way.

If this was recently fixed, would you consider adding in the old behavior via option (for any server owner who wishes to enable this)

Possibly could consider a "meta" block (disabled by default if need be) that would allow getting players/mob data from any distance or world? - the presence of which would reveal the fact these "spying features" are enabled on a server.

Otherwise my augmented reality glasses hud has just been made obsolete, and I'll have to turn my lights on and off with a switch :/

prozacgod commented 10 years ago

Changing distance seems to be a stop-gap, what caveats would there be to making that bigger? any?

If I made it 50,000,000 would my game suffer?

boq commented 9 years ago

Yeah, it was a bug. Somebody on Reddit noticed and reported that as Class AAA+ "We will all die" security breach. While this of course applies only to very hostile PvP servers, there is very small chance that we will revert that.

Setting range to insane number will probably lag server on scans - it has to load tons of chunks.

Maybe I will implement some kind of beacon item, that when carried will give access to player without distance restriction...