Closed rinrobi closed 1 year ago
Video had to be short due to file size. Can send a longer video with more angles on Discord if needed!
Injection of the model I presume?
Yes! Sorry I didn’t specify
@harlequinzeg0 this is likely due to the bad floats data on the chunks, so the sorting goes wrong
that flickering looks to me like the are actually in the same exact position and fighting for the render order, could it be the float compression or something losing precission?
that flickering looks to me like the are actually in the same exact position and fighting for the render order, could it be the float compression or something losing precission?
Yes, they are Z-fighting, but I think it is not due to precision issues in the mesh data but due to us feeding bad data for the sorting of chunks. Each chunk has a bunch of floats that I interpret as relevant for the Z sorting of chunks. That's the most likely explanation for why they implemented chunks in the first place. It's much faster to Z sort chunks than all polys of a mesh.
issue is specific to the shell meshes
issue is specific to the shell meshes
Have you tried actually deleting the shell meshes with the current patch - flickering is gone, then?
This appears to be due to the bad chunk splitting algorithm.
fixed in commit that rewrote chunking
Describe the bug
After injection, patches on the fur texture flickers. See attachment
To Reproduce Steps to reproduce the behavior:
Expected behavior
No flickering, looking like vanilla
Screenshots
https://user-images.githubusercontent.com/116887550/198758793-04d01cd1-2b23-4a5e-9801-f85e0ea74583.mp4
Version Info:
Cobra Tools Version: Master
Log Files:
ovl_tool_gui.log