A suite of GUI tools for extracting and modifying OVL and OVS archives, as well as editing the associated in-house file formats. Also includes a model plugin for Blender. For downloads, guides, and FAQs visit:
Describe the bug
It seems the bug with mirrored UV flag causing normals to invert is back again for a third round
To Reproduce
Steps to reproduce the behavior:
In this case, I made a scenery item from a animal material and model, but it should be identical to an actual animal. The object layout consists of the main body, which has no mirrored UVS, a model for the eyes (with mirrored uvs) and a model for the tusks/teeth/tongue (also with mirrored uvs)
after checking it in-game, the normals seem inverted once again, after the issue had been fixed not long ago several times
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
Inverted normals in-game
Correct normals in blender after importing the model
Describe the bug It seems the bug with mirrored UV flag causing normals to invert is back again for a third round
To Reproduce Steps to reproduce the behavior: In this case, I made a scenery item from a animal material and model, but it should be identical to an actual animal. The object layout consists of the main body, which has no mirrored UVS, a model for the eyes (with mirrored uvs) and a model for the tusks/teeth/tongue (also with mirrored uvs) after checking it in-game, the normals seem inverted once again, after the issue had been fixed not long ago several times
Expected behavior A clear and concise description of what you expected to happen.
Screenshots Inverted normals in-game Correct normals in blender after importing the model
Version Info:
Cobra Tools Version [10/31/2022]
Log Files:
Exported MS2 in question: php_reconstructions01.zip