Open ilodev opened 4 months ago
So, as quick discussion point, let me know if I'm missing anything or something that I plan on implement is not a good idea
This is about the process of creating the basic rig from a model when there is nothing but a mesh object
So, as quick discussion point, let me know if I'm missing anything or something that I plan on implement is not a good idea
This is about the process of creating the basic rig from a model when there is nothing but a mesh object
Validate model
Create basic mdl2 structure and move the model
Add missing information on the mesh to make it exportable based on the selected game
Armature
Create default physics structure and bounding volume box
General