Open ollesmaps opened 3 years ago
How about just applying a minimal buffer executing to the unify areas tool? In my sample the two buildings (a) are unified in (b) but there is this Sliver Artifact along the common border. This in spite I applied snapping to the first building drawing the second.
@mlerjen I agree this would be more elegant solution. Mine was a workaround that did not work :smiley:
This sounds to me as a kind of advanced GIS tool and a bit of overkill for mapping software. Do you really need to do such operation during mapping? Or is it just a part of data preparation? If the latter is the case, then I would still prefer to use a dedicated SW like QGIS to do such a job.
@jmacura This shall not be a fieldwork tool. Bus as you say data preparation (or rather data finalization) tool. What is the name of the feature in QGIS?
@ollesmaps If the buildings at least touch, then "Dissolve" ("Rozpustit") shall do the trick. If not, then you need to do what was your original idea: Create "Buffer" ("Obalová zóna") with the distance of a half of the gap between the buildings -> Dissolve -> Buffer again with the negative value. Not tested right now, but a well-known process in GIS world 😉
I want to share with you one more case - unifying filled areas. The minimal buffer executing to the unify areas tool would be very good enhancement
I have played more with the Unify areas command. And it has worked flawlessly for the osm data I had used. See: plzen_merger.zip
@yevhenmazur Your drawing is a very good sample of efficient approach :) I tried to replicate the process and at the end used the Unify areas command. And the fact is some redundant points remained on the border areas. The question is what effects the creation of redundant points or Sliver Artifacts as @mlerjen calls them :)
In case of slivers the Snap geometries to layer tool in QGIS will do the trick.
I tried:
Pic 1: situation Pic 2: desired result Pic 3: what I get (green color) when I use Scale tool + Ctrl
Such a tool would be very much appreciated. It would save a lot of time (ha ha efficiancy again :smile: ).