OpenPF2 / Plugin

Core C++ Game Logic for OpenPF2 (Status: Pre-alpha)
https://www.openpf2.org/
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Ability to Assume Control of any Controllable Character in the Party #29

Closed GuyPaddock closed 1 year ago

GuyPaddock commented 1 year ago

Closes #22.

GuyPaddock commented 1 year ago

Looks like there's still an issue with issuing commands to pawns during encounters if the pawns were not initially possessed at the start of play.

GuyPaddock commented 1 year ago

The issue with pawns receiving commands during encounters without having first been possessed is being resolved in the playground project, as it's specific to the conventions for how the party is assembled in that project.