OpenPF2 / Plugin

Core C++ Game Logic for OpenPF2 (Status: Pre-alpha)
https://www.openpf2.org/
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[Developers] Switch Blueprints from Using Macros by Default to Using Functions by Default #32

Open GuyPaddock opened 1 year ago

GuyPaddock commented 1 year ago

As a Developer maintaining OpenPF2, I'd like it if Blueprints in the project used functions rather than macros except for cases in which macros are required so that Blueprints are more memory efficient.

Background Information

See this post: https://www.reddit.com/r/unrealengine/comments/bm7dvr/macro_library_vs_function_library/