OpenPF2 / Plugin

Core C++ Game Logic for OpenPF2 (Status: Pre-alpha)
https://www.openpf2.org/
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[Developers] Consider Moving Methods from `PF2GameplayAbilityUtilities` into `UPF2AbilitySystemLibrary` #58

Open GuyPaddock opened 7 months ago

GuyPaddock commented 7 months ago

As a Developer working with OpenPF2, I'd like it if all the miscellaneous utility logic for working with GAS was in UPF2AbilitySystemLibrary rather than split among that and PF2GameplayAbilityUtilities so that I don't get confused about where I am supposed to look and I can use some of the logic in blueprints.