As a Developer working with OpenPF2, I'd like it if all the miscellaneous utility logic for working with GAS was in UPF2AbilitySystemLibrary rather than split among that and PF2GameplayAbilityUtilities so that I don't get confused about where I am supposed to look and I can use some of the logic in blueprints.
As a Developer working with OpenPF2, I'd like it if all the miscellaneous utility logic for working with GAS was in
UPF2AbilitySystemLibrary
rather than split among that andPF2GameplayAbilityUtilities
so that I don't get confused about where I am supposed to look and I can use some of the logic in blueprints.