As a Developer maintaining OpenPF2, I'd like it if C++ code that works with gameplay tags would standardize on using either PF2GameplayAbilityUtilities::GetTag() or FGameplayTag::RequestGameplayTag() but not both so that code behaves uniformly and is easier to maintain.
Conditions of Acceptance
Given I'm looking at C++ code that needs to request a gameplay tag:
I'd expect all the code to use either PF2GameplayAbilityUtilities::GetTag() or FGameplayTag::RequestGameplayTag().
I'd expect to not find any code using the opposite (outside of the utility method upon which we've standardized).
As a Developer maintaining OpenPF2, I'd like it if C++ code that works with gameplay tags would standardize on using either
PF2GameplayAbilityUtilities::GetTag()
orFGameplayTag::RequestGameplayTag()
but not both so that code behaves uniformly and is easier to maintain.Conditions of Acceptance
Given I'm looking at C++ code that needs to request a gameplay tag:
PF2GameplayAbilityUtilities::GetTag()
orFGameplayTag::RequestGameplayTag()
.