OpenPF2 / Plugin

Core C++ Game Logic for OpenPF2 (Status: Pre-alpha)
https://www.openpf2.org/
Other
23 stars 6 forks source link

Fix Issues Blocking Packaging #68

Closed GuyPaddock closed 3 weeks ago

GuyPaddock commented 3 weeks ago

Closes #67.

coderabbitai[bot] commented 3 weeks ago

Walkthrough

This update focuses on fixing compilation errors by adjusting preprocessor directives and adding standard macro definitions for correct conditional compilation. Specifically, it revises where #endif and #if WITH_EDITOR directives are placed and adds a required export API macro to a class declaration, ensuring the project builds correctly for UE 5.3 without errors.

Changes

File Change Summary
.../Private/Items/PF2EquipableItemSlot.cpp Adjusted placement of #endif directives to correctly enclose function definitions for IsDataValid and GetIdForLogs.
.../Private/Items/PF2EquippedItemsComponent.cpp Added #if WITH_EDITOR directives to conditionally compile IsDataValid and ValidateSlots functions.
.../Public/Items/PF2EquipableItemSlot.h Added OPENPF2GAMEFRAMEWORK_API macro to UPF2EquipableItemSlot class inheritance.
.../Public/Items/PF2EquippedItemsComponent.h Corrected #if WITH_EDITOR preprocessor directive and updated ValidateEquippedItems method declaration.

Assessment against linked issues

Objective Addressed Explanation
Resolve compilation errors in PF2EquippedItemsComponent.cpp (Issue #67)
Ensure proper conditional compilation for editor-specific code (Issue #67)
Properly export public classes with API macros (Issue #67)

Poem

In code's bright dawn, we make our mend,
Preprocessor's threads now align and bend.
With macros in place, errors take flight,
Building smoothly into the night.
A rabbit's joy, in lines so clear,
The project thrives, no bug to fear. 🌟


[!TIP]

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