As a Player in an Action RPG game, I'd like it if each action I performed with my character during an encounter was queued-up and executed in the order I performed it -- no matter how quickly or slowly I performed the action -- so that gameplay remains fluid even though PF2 rules are geared around a turn-based RPG.
Acceptance Criteria
Given that I am in an encounter:
Given that I perform an action with my character:
I would expect the action to be put into a queue of actions for my character.
I would expect to be able to see icons or some visual indicator of the queued-up action in the HUD.
I would expect the game to keep track of the initiative order for every character/creature in the encounter.
Based on the initiative order, I would expect that each creature would get the chance to perform their attacks in the same order every round.
Given that an action, spell, etc. has affected the initiative order: I would expect that the initiative order would be updated accordingly.
I would expect that the virtual turn for each character/creature will end after either of the following (whichever is sooner):
The character is out of action points.
6 seconds.
Given that a virtual turn is starting for my character:
I would expect that my character's action points would be reset to 3.
Given that my character has at least one action queued up and I have enough action points for the action to be executed:
I would expect the action to be executed.
I would expect the action to be removed from the queue of actions for my character (including its associated visual indicator).
I would expect my action points to be reduced by the cost of the action being executed.
Given that a virtual turn is ending for my character: I would expect that any unspent action points would carry forward until the start of my next turn.
As a Player in an Action RPG game, I'd like it if each action I performed with my character during an encounter was queued-up and executed in the order I performed it -- no matter how quickly or slowly I performed the action -- so that gameplay remains fluid even though PF2 rules are geared around a turn-based RPG.
Acceptance Criteria
Given that I am in an encounter: