This is related to Issue #7. Somewhere along the line we broke struct alignment/packing for a number of structs used in libparsec/net_defs.h, which works fine on x86, but breaks the game for architectures like ARM and PowerPC (which the game used to run on)
Example: RE_PlayerStatus is now 17 bytes when it used to be 20 bytes, making everything that inherits it misaligned.
This is related to Issue #7. Somewhere along the line we broke struct alignment/packing for a number of structs used in libparsec/net_defs.h, which works fine on x86, but breaks the game for architectures like ARM and PowerPC (which the game used to run on)
Example: RE_PlayerStatus is now 17 bytes when it used to be 20 bytes, making everything that inherits it misaligned.