The way Parsec binds keys to game functions is wonky. For 1.0, we should have a way for the player to bind whatever controls to whatever game functions without having to worry about AKC* and MKC* nonsense.
This goes for mouse and joystick axes and buttons. Currently they're hard-coded and the player has no control over what they do.
The way Parsec binds keys to game functions is wonky. For 1.0, we should have a way for the player to bind whatever controls to whatever game functions without having to worry about AKC* and MKC* nonsense. This goes for mouse and joystick axes and buttons. Currently they're hard-coded and the player has no control over what they do.