OpenParsec / openparsec

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Re-work keyboard and controller bindability #5

Open uberlinuxguy opened 11 years ago

uberlinuxguy commented 11 years ago

The way Parsec binds keys to game functions is wonky. For 1.0, we should have a way for the player to bind whatever controls to whatever game functions without having to worry about AKC* and MKC* nonsense. This goes for mouse and joystick axes and buttons. Currently they're hard-coded and the player has no control over what they do.

CrazySpence commented 8 years ago

Joystick binds: https://github.com/OpenParsec/openparsec/wiki/Joystick-bindings