OpenParsec / openparsec

GNU General Public License v2.0
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Update client to also simulate fire rate limits used by server #8

Open uberlinuxguy opened 11 years ago

uberlinuxguy commented 11 years ago

The server will rate limit your firing if it exceeds a set range, this means if you fire too quickly on the client only a sane amount of shots happen on the server which the sane value is then passed onto the clients. The client either doesnt do this or does it badly as you can fire as fast as you want, this gets corrected by the server by returning the energy or ammo you didnt actually shoot but it provides an odd client side experience and should be addressed client side as well

Changed 7 weeks ago by crazy-spence

rev 127 has my first attempt at this and it appears to work atleast for missles

uberlinuxguy commented 9 years ago

moving to 1.0.