As it turns out, the groundtype of every 2048 island is the same. So let's just use that data and copy it over.
Acceptable solutions:
export bitmap and import bitmap where color data embeds groundtype enum setting.
copy data from another zone's plant layer in memory (probably most direct solution)
Sure this is a one-time thing, but it will achieve similar plant growth patterns players see on other zones. For non-regular zone sizes, the generateRandom command works, as does the godmode window tools for this purpose.
As it turns out, the groundtype of every 2048 island is the same. So let's just use that data and copy it over.
Acceptable solutions:
copy data from another zone's plant layer in memory (probably most direct solution)
Sure this is a one-time thing, but it will achieve similar plant growth patterns players see on other zones. For non-regular zone sizes, the generateRandom command works, as does the godmode window tools for this purpose.