It builds on the RandomSpawningExpiringPresence which determines random spawn locations for static spawns
Provides another subclass GrowingPresence with a state that increments levels and selects new npcs from the npcescalations table (see DB PR)
Requires: from OPDB/Gamma branch https://github.com/OpenPerpetuum/OPDB/tree/GAMMA
Closes: #357
This PR... is a lot
GrowingPresence
with a state that increments levels and selects new npcs from thenpcescalations
table (see DB PR) Requires: from OPDB/Gamma branch https://github.com/OpenPerpetuum/OPDB/tree/GAMMAOr just 10, and you can build your own presences with type=12
But things the team wants still:
NPC definitions that if present, can alter/create a zone effect (TODO: make separate issue)#392