It would be desirable if insurance payout amount (or efficiency %) was proportional to some gradation of EP on account (where EP is just a signal for account/player maturity in the game).
Right now, insurance pays out a flat rate based on fixed values.
This issue only seeks to provide a scaling factor between a known max and known minimum for these payouts (which may later be based on other dynamic factors, but leave that for later).
Much like the EP-falloff curve, insurance payouts should be greatest for low EP and lowest at high EP.
Exact parameters can mirror that of the EP-falloff but not depend on it directly.
Example (values are arbitrary - and should be configurable in insurance table):
a 0 EP account that loses an insured Locust should receive 900k nic
a 1m EP account that loses an insured locust should receive 400knic
It would be desirable if insurance payout amount (or efficiency %) was proportional to some gradation of EP on account (where EP is just a signal for account/player maturity in the game).
Right now, insurance pays out a flat rate based on fixed values. This issue only seeks to provide a scaling factor between a known max and known minimum for these payouts (which may later be based on other dynamic factors, but leave that for later).
Much like the EP-falloff curve, insurance payouts should be greatest for low EP and lowest at high EP. Exact parameters can mirror that of the EP-falloff but not depend on it directly.
Example (values are arbitrary - and should be configurable in insurance table): a 0 EP account that loses an insured Locust should receive 900k nic a 1m EP account that loses an insured locust should receive 400knic