Closed Ramit110 closed 1 year ago
var core = unitLock.Target.Core;
unitLock.Target.Core -= coreNeutralized;
coreNeutralizedDone = Math.Abs(core - unitLock.Target.Core);
can be read as
var core = unitLock.Target.Core;
var newcore = unitLock.Target.Core - coreNeutralized;
coreNeutralizedDone = Math.Abs(core - newcore);
unitLock.Target.Core = newcore;
can be read as
var core = unitLock.Target.Core;
var newcore = unitLock.Target.Core - coreNeutralized;
coreNeutralizedDone = Math.Abs(core - newcore);
-> coreNeutralizedDone = Math.Abs(unitLock.Target.Core - (unitLock.Target.Core - coreNeutralized));
-> coreNeutralizedDone = Math.Abs(unitLock.Target.Core - unitLock.Target.Core + coreNeutralized));
-> coreNeutralizedDone = Math.Abs(coreNeutralized));
unitLock.Target.Core = newcore;
can then be read as
var core = unitLock.Target.Core;
var newcore = unitLock.Target.Core - coreNeutralized;
coreNeutralizedDone = Math.Abs(coreNeutralized));
unitLock.Target.Core = newcore;
to become
unitLock.Target.Core -= coreNeutralized;
coreNeutralizedDone = Math.Abs(coreNeutralized));
Is my logic for #456 98fd582
What happens when unitLock.Target.Core is equal to the minimum boundary? In the original version, coreNeutralizedDone will be zero. In your code, coreNeutralizedDone will be equal to the module of coreNeutralized.
Right of course, the core can't be negative
Not too much, going to explain each of the code pushes.