OpenRA / OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
https://www.openra.net
GNU General Public License v3.0
14.79k stars 2.69k forks source link

Producing at one blocked building lets blocking actors at other buildings nudge #10055

Open abcdefg30 opened 9 years ago

abcdefg30 commented 9 years ago

I think only one of them should nudge here (although it can't hurt to move a the other blocker away, so not sure if we consider this a bug). nudgeexit nudgeexit2

pchote commented 8 years ago

In principle this should be as simple as looping over all the structures to find a free one before doing any nudging. In practice primary buildings make this tricky (should we nudge the unit out of the way of the primary, or build at another one?).

abmyii commented 4 years ago

Does this still occur @abcdefg30? I don't have the mod you were testing with.

abcdefg30 commented 4 years ago

Yeah it still does. It should be present in the other mods too.

pchote commented 4 years ago

17141 will fix this for TS, but the new logic there has been WONTFIXED for the other mods.

abmyii commented 4 years ago

Why not? Though it doesn't seem to occur in RA.

deleted-user-1 commented 4 years ago

Though it doesn't seem to occur in RA.

It does.

![production nudge](https://user-images.githubusercontent.com/59416324/76169640-93b15c00-617a-11ea-97a0-d94992f4cceb.gif)
abmyii commented 4 years ago

Though it doesn't seem to occur in RA.

It does.

production nudge

Correct. Can't recall what I meant, but I made an issue for that as well (https://github.com/OpenRA/OpenRA/issues/17404).