Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
In C&C95 and RA96 you can cancel infantry out from their prone status by double clicking the mouse button. This would cancel them out from prone and actually ignore the prone status until they stood still and go back to prone again.
This allowed infantry to run from targets or even perhaps rush at targets (IE: GTs in C&C95) to do their damage or run for cover.
The interesting thing about this is going out from prone increases damage takened while remaining in prone reduced damage. So you came with some decisions as "Remain in prone or run at the risk of a quick death?" which became rather situational.
In C&C95 and RA96 you can cancel infantry out from their prone status by double clicking the mouse button. This would cancel them out from prone and actually ignore the prone status until they stood still and go back to prone again.
This allowed infantry to run from targets or even perhaps rush at targets (IE: GTs in C&C95) to do their damage or run for cover.
The interesting thing about this is going out from prone increases damage takened while remaining in prone reduced damage. So you came with some decisions as "Remain in prone or run at the risk of a quick death?" which became rather situational.