Closed CH4Code closed 5 years ago
Related to #11265. I put a lot of work into laying the groundwork for fixing this in the last dev cycle. A lot more work is needed to finish it off (implementing specific frozen actor code in all targeting activities), and this work will need to be lead by someone else.
If I target a structure in the fog which has been destroyed already, artillery and other units starts driving towards that spot instead of firing. If units are not supposed to know what happened in the f.o.w. then they should keep firing onto dead actors which are frozen under f.o.w.. What the unit does should coincide with what the player sees. This bug is super annoying for example in case you order an attack on a tesla coil (which you are not sure if it has been killed already) then the arty pieces jump forward and get killed by some other defense or units (i.e. tesla coil right next to the destroyed tesla coil).
This basically means the annoyance level of any dead and non-revealed structure has been raised to that of frozen camo-pillboxes. (oh and btw. frozen camo-pillboxes got even worse and now shunt direct attack orders) Pls fix!