Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Since we have voxel actor tilting on slopes, shadows have been trying to match them. This also holds true for aircraft, which don't tilt on slopes, but their shadows try to.
The problem is shadows don't fall directly downwards and there are visible issues even with the slight offset in TS. Mods with a bigger offset would likely look worse.
Shadows should be "tilting" based on their own position on the ground rather than the aircraft's projected position.
The gif above also shows slopes have a negative impact on the shadow offset.
Since we have voxel actor tilting on slopes, shadows have been trying to match them. This also holds true for aircraft, which don't tilt on slopes, but their shadows try to. The problem is shadows don't fall directly downwards and there are visible issues even with the slight offset in TS. Mods with a bigger offset would likely look worse.
Shadows should be "tilting" based on their own position on the ground rather than the aircraft's projected position.
The gif above also shows slopes have a negative impact on the shadow offset.