OpenRA / OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
https://www.openra.net
GNU General Public License v3.0
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[patch] new AI with optimized build order #2204

Closed Mailaender closed 12 years ago

Mailaender commented 12 years ago

Eisenhower builds less radar domes (only 1) and less refineries (it seems to stop at 5 in the end game, but builds the second one early after the barracks) and can spend therefore more money on units. It techs faster and also builds more advanced units (Mammoth tanks and Tanyas/Medics). It won't build any turrets to become more offensive and because the placement algorithm is not very clever at the moment. (see issue #2064)

    HackyAI@EisenhowerAI:
        Name:Eisenhower AI
        BuildingFractions:
            proc: 25.1%
            powr: 35%
            tent: 0.1%
            barr: 0.1%
            weap: 0.1%
            fix: 0.1%
            dome: 0.1%
            atek: 0.1%
            stek: 0.1%
        UnitsToBuild:
            e1: 50%
            e2: 1%
            e3: 10%
            medi: 0.01%
            e7: 0.01%
            apc: 10%
            jeep: 10%
            ftrk: 25%
            1tnk: 25%
            2tnk: 50%
            3tnk: 75%
            4tnk: 100%
            arty: 30%
            v2rl: 30%
        SquadSize: 10
Mailaender commented 12 years ago

Seems to be merged into OpenRA/bleed.