Closed pchote closed 1 year ago
Reported by @Orb370 on Discord.
The engine internally uses premultiplied alpha, but SpriteLoader assumes that input sprites are not premultiplied. The remaster assets are premultiplied, so this premultiplication is done twice, leading to the rendering issue.
Fixed in https://github.com/OpenRA/TiberianDawnHD/releases/tag/release-20231010-v2.
Reported by @Orb370 on Discord.
The engine internally uses premultiplied alpha, but SpriteLoader assumes that input sprites are not premultiplied. The remaster assets are premultiplied, so this premultiplication is done twice, leading to the rendering issue.