Hello, first I want to thanks @pchote for the excellent job giving us TD HD GFX to OpenRA.
I was play-testing the playtest-20221224-2 in my MacOS when I noticed that's there's strange bright/gama sprites during harvesters when they are harvesting tiberium, some sprites are more "brighter" than others as you can see in the appended screen video.
This is a bug in the remastered assets themselves. I plan to fix this eventually by using the new mask feature to draw the harvester claws animating on top of the regular idle body.
Hello, first I want to thanks @pchote for the excellent job giving us TD HD GFX to OpenRA.
I was play-testing the playtest-20221224-2 in my MacOS when I noticed that's there's strange bright/gama sprites during harvesters when they are harvesting tiberium, some sprites are more "brighter" than others as you can see in the appended screen video.
https://user-images.githubusercontent.com/22967173/210436682-d905f0ad-f117-4f67-b4aa-1c3c49751c35.mov