Closed penev92 closed 1 year ago
Added a bunch of fixes, updates and polish. This should now be good to go.
Ok, apparently I was wrong - this was not ready. Both make check
and make test
were going nuts and I hadn't noticed.
So I added a bunch of code and yaml fixes, some fixing issues from many years ago.
It should be good to go now.
@evgeniysergeev are you able to review? I'm most interested in some things from commit Manual mod updates PART 9
, like the Devastator overloading.
@evgeniysergeev are you able to review? I'm most interested in some things from commit
Manual mod updates PART 9
, like the Devastator overloading.
Sorry for late answer. I'm trying to review now.
@penev92 , I think this is great PR. All this comments above can be fixed later, and changes can be merged. But if you have a time, can you take a look at comments?
@evgeniysergeev are you able to review? I'm most interested in some things from commit
Manual mod updates PART 9
, like the Devastator overloading.
Don't know what should happen when Devastator is overloaded. Is this overloading exists in original game? :-)
It is finally time to update the mod to OpenRA's release
20230225
.To make this as simple as possible for everyone involved I tried to follow the commit structure and all the ideas behind https://github.com/OpenRA/ra2/pull/806.
This is still WIP, but I'm opening it so hopefully the reviewing process can gradually get going and also so someone else doesn't waste effort doing the same work at the same time.
Supersedes #201. Closes #212.