OpenRA / ra2

A Red Alert 2 mod for the OpenRA game engine
GNU General Public License v3.0
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This frozen actor has no footprint! #123

Closed icharge closed 8 years ago

icharge commented 8 years ago

I have many Rhino tanks. (About 10) And attacking bot's base. I think Rhino or something move on structure? and Error !

exception.log

Red Alert 2 Mod at Version {DEV_VERSION} on map 3042ec5d8e8b2307270b0ea898075501a990766d (Heck Freezes Over by Westwood Studios). Operating System: Windows (Microsoft Windows NT 6.2.9200.0) Runtime Version: .NET CLR 4.0.30319.42000 Exception of type System.ArgumentException: This frozen actor has no footprint! Please report a bug! Actor Name: gapile Actor Location: 23,-19 Input footprint: [] Input footprint (shroud.Contains): [] Input footprint (map.Contains): [] at OpenRA.Traits.FrozenActor..ctor(Actor self, PPos[] footprint, Shroud shroud, Boolean startsRevealed) at OpenRA.Mods.Common.Traits.FrozenUnderFog.<>cDisplayClass8_0.b0(Player player, Int32 playerIndex) at OpenRA.Primitives.PlayerDictionary1..ctor(World world, Func3 valueFactory) at OpenRA.Mods.Common.Traits.FrozenUnderFog.Created(Actor self) at OpenRA.World.CreateActor(Boolean addToWorld, String name, TypeDictionary initDict) at OpenRA.World.CreateActor(String name, TypeDictionary initDict) at OpenRA.Mods.Common.Traits.PlaceBuilding.<>cDisplayClass2_0.b0(World w) at OpenRA.World.Tick() at OpenRA.Game.InnerLogicTick(OrderManager orderManager) at OpenRA.Game.LogicTick() at OpenRA.Game.Loop() at OpenRA.Game.Run() at OpenRA.Program.Run(String[] args) at OpenRA.Program.Main(String[] args)

GraionDilach commented 8 years ago

This is an upstream bug which was fixed in a later revision you're using atm.

abcdefg30 commented 8 years ago

This was fixed in https://github.com/OpenRA/OpenRA/pull/10702. Thanks for the report, though!

lbccjyx commented 1 year ago

I've encountered this issue as well, and my solution is to switch to a different map.