Closed cookgreen closed 7 years ago
Yeah, would be nice to have.
I have written a lazy/multi-step guide for importing RA2 maps into OpenRA (see the link below).
https://github.com/Fincer/openra-ra2-mappack
However, it still uses import-ts-map option. I have tested it in the last year, and technically, it worked.
The RA2 maps don't need a separate command, because RA2 uses the TS map format, so the import-ts-map is more than sufficient for this job. Technically RA2 only removed aud support in favor of wav and bag/idx and vqa support in favor of bik. Everything else is formatwise the same (map format, terrain definition format, shp/voxel formats).
The sole reason there might be a need for import-ra2-map is that Westwood pulled a strong stupid there by masking the third type of the resource to look the same as first type of ore which then got this third type of resource used on some maps instead of the first but the map converter converts everything but the first resource to the second one - this is the reason why some maps like IIRC DEFCON-6 or A Path Beyond II ended up with gems instead of ore. However, hardcoding this substitution is also wrong because a good amount of thirdparty RA2 mods actually fixed this and then used the third resource for their needs.
Well, seems like there is no need for a new command at the moment.
I think we need map import support for Red Alert 2 so that we can import maps from original Red Alert 2