OpenRA / ra2

A Red Alert 2 mod for the OpenRA game engine
GNU General Public License v3.0
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Added terror drone interaction with vehicles #709

Open Mailaender opened 4 years ago

Mailaender commented 4 years ago

Closes https://github.com/OpenRA/ra2/issues/148.

sorcerer86pt commented 4 years ago

It's missing one thing: Terror drone infection should be removed if the tank goes to a repair pad, and it starts repairing. Also if a tank is affected by iron curtain, the terror drone should be destroyed. If the tanks is chrono shifted, the terror done is left behind ( the same for the chronominer teleporting to ore refinery)

The infecting part and damage is working.

Mailaender commented 4 years ago

The drone repair removal will work once the engine is updated to https://github.com/OpenRA/OpenRA/pull/17721.

Mailaender commented 4 years ago

I still don't quite understand the "joust" terminology, where is the connection to medieval tournaments?

They probably meant diving as in German "hechten", but it isn't in any dictionary? Changed it to jumping now which everyone will understand.

sorcerer86pt commented 4 years ago

Plus one for this change, since it improves readability.

A quinta, 23/07/2020, 20:05, Matthias Mailänder notifications@github.com escreveu:

I still don't quite understand the "joust" terminology, where is the connection to medieval tournaments?

They probably meant diving as in German "hechten", but it isn't in any dictionary? Changed it to jumping now which everyone will understand.

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Mailaender commented 4 years ago

Updated.

Mailaender commented 2 years ago

Rebased.

Mailaender commented 2 years ago

Added support for Terror Drone removal.