I have noticed that some of the buildings in the game right now have incorrect sequences triggering if the player is on lowpower state.
Reference video here: https://youtu.be/3mGyZ8RIuwo
Examples:
Allied construction yard fans stop when its on lowpower (Video: 00:35) but on the original game, it doesn't do that (Video: 01:24).
Another example is that Air Force Command shouldn't stop its animation even if its on lowpower (Video: 01:56) but right now it does (Video: 03:11)
Finally Ore Purifier should stop its animation when its on lowpower but right now it doesn't (Same video reference timestamps with Air Force Command)
Edit and PS: On the video I use Yuri's revenge as reference, rest assured that I have tested this on the original RA2 game (I have the game installed on a low powered Windows laptop that can play old games great). I just have a hard time trying to make the original RA2 work on wine right now (It triggers the 20 second instant death DRM)
I have noticed that some of the buildings in the game right now have incorrect sequences triggering if the player is on lowpower state. Reference video here: https://youtu.be/3mGyZ8RIuwo
Examples: Allied construction yard fans stop when its on lowpower (Video: 00:35) but on the original game, it doesn't do that (Video: 01:24).
Another example is that Air Force Command shouldn't stop its animation even if its on lowpower (Video: 01:56) but right now it does (Video: 03:11)
Finally Ore Purifier should stop its animation when its on lowpower but right now it doesn't (Same video reference timestamps with Air Force Command)
Edit and PS: On the video I use Yuri's revenge as reference, rest assured that I have tested this on the original RA2 game (I have the game installed on a low powered Windows laptop that can play old games great). I just have a hard time trying to make the original RA2 work on wine right now (It triggers the 20 second instant death DRM)