Closed Mailaender closed 1 year ago
This doesn't appear to fix #710. How was this verified to fix the linked issue? At least 1 screenshot of correct rendering in the PR's description would have helped prove whether this works or not to a certain degree.
That was probably too optimistic. Linked the more appropriate pull request that this mirrors.
The current default offsets are already mostly correct. Adding the large negative Y offset makes most of the buildings run off the top edge of the depth sprite and use whatever arbitrary texture data is there - actually introducing more cases of #710!
Before (notice that the battle lab actually overruns already, ra2 may need to create a taller isodepth file if setting a positive offset means it runs off the bottom):
After:
See https://github.com/OpenRA/OpenRA/pull/7968