OpenRA / ra2

A Red Alert 2 mod for the OpenRA game engine
GNU General Public License v3.0
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Hi devs, could you please update the engine of this mod? #793

Closed dnqbob closed 1 year ago

dnqbob commented 2 years ago

We are trying to use this mod as one of the experiment of our 3D model and VXL rendering (unfortunately, we build those function based on newst openra commit) in order to see if our solution can adapt the overall art style of RA2. However, soon we get defeated by glitched tileset, disapeared UI and many things we don't know where to update and how to update. We would appreciate that if you can update the mod and engine here.

some of the pics of our process here, we really want to have a try in RA2: 222557_657c586b_5520220

abcdefg30 commented 2 years ago

The engine will be updated only after the next stable OpenRA release is out (since we don't update to intermediate bleed versions).

Mailaender commented 1 year ago

Done in https://github.com/OpenRA/ra2/pull/806.

Mailaender commented 1 year ago

since we don't update to intermediate bleed versions

We really should. I had to wait 2 years and https://github.com/OpenRA/ra2/pull/652 is still not in.

abcdefg30 commented 1 year ago

We discussed this with the ModSDK in mind as well: One idea is to branch off a bleed branch that can follow the upstream bleed branch. Since we don't have releases here anyway, we could also relax the convention a bit and update the engine if necessary.