Open ageekhere opened 2 years ago
Exploited, with video on how to reproduce, in https://www.youtube.com/watch?v=hL8xp2sKF2M
Based on the date the video was published, this bug started existing in versions released before 7 November 2019.
I had a quick look at this, and I tried out two solutions:
Things I didn't try;
What do you guys think would be the right solution?
Option 2 sound like the way to go
A problem with solution 1 is that the exploit is still very possible ... you just have to dump the peeps into impassible terrain, such as off a cliff. Then they'll never find their way back into the park, no matter how long they wander around.
(By the way, how does this behave if you drop them into water outside the park? I assume they still drown, but does it affect the park rating, since it happened outside the park?)
Another possible solution (4) would be to have the peeps immediately walk back to the exit they just came out of. Then let them wander randomly, walking through objects (as they will if dropped from a deleted path above) until they find either a path tile or an unoccupied tile -- then they either follow the path or start the normal lost peep wandering where they avoid other objects.
This would be about the same behavior as if you had a path tile full of peeps above the exit building, then deleted that path tile and let the peeps fall down onto the exit building. So it's pretty consistent with existing behavior.
They'd all be lost, and the ones that haven't found their way to an unoccupied tile yet might be difficult to see ... but at least they'd be inside the park. And there would be no advantage to doing this for the player, so there would no longer be any exploit possible.
One more possible solution (5) could be that any peep outside the park gets instantly and magically teleported back to the park entrance, as if they'd just entered the park. (And without paying the entrance fee again, of course.)
That's a bit weird, but at least it's quite simple.
Could still be a bit exploitable though, if the player really wants to move peeps to the park entrance area.
I went for solution 2. Here's the PR https://github.com/OpenRCT2/OpenRCT2/pull/17693
just tested, the guests still get lost and detract from park value when stuck outside
Operating System
Windows 11
OpenRCT2 build
0.4.1-27
Describe the issue
By placing a ride exit next to the park boundary you can trap guess outside of the park but they are still counted as guess inside the park. Also because the guess are not inside the park their happiness does not drop.
Area(s) with issue?
The bug also exists in RCT2 (vanilla)
Steps to reproduce
Attachments