Right now the user can click connect and sees the pairing code, even though the server is not actually reachable. Somewhat related to #30 .
Maybe we can handle this on the brickman UI. Right now the NetworkController does not expose the online state though.
Right now the user can click connect and sees the pairing code, even though the server is not actually reachable. Somewhat related to #30 . Maybe we can handle this on the brickman UI. Right now the NetworkController does not expose the online state though.