Optimize the file import logic: it will find containers/hierarchies with certain bibber naming format(i.e., _CTR, _HRC, _SKN). When loading animations, it will also look for the armatures in the current scene.
Fix a bug when opening multiple files with same mesh name. The bug is because that blender will automatically append ".001 .002" suffix to the newly created meshes, which makes it wrong when finding corresponding armatures.
This PR include many updates:
Here
AUMCV
is the name of the assetTexture
defined somewhere else. The output should not be like "AUMCV.dds" as it was before.DamagedTexture