OpenSRProject / OpenStarRuler-Modpack

OpenSR Modpack - An optional collection of bug fixes and non-gameplay changing improvements
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Save object validity for popups and discard on reload if not valid #10

Closed Skeletonxf closed 3 years ago

Skeletonxf commented 3 years ago

I initially tried to just check validity on reload to avoid save file changes, but the game wasn't noticing the object wasn't valid immediately on reload, so the steps given by EngineOfDarkness were still causing the crash

Skeletonxf commented 3 years ago

Fixes https://github.com/OpenSRProject/OpenStarRuler-Modpack/issues/8#issue-791998870