Closed Skeletonxf closed 3 years ago
I initially tried to just check validity on reload to avoid save file changes, but the game wasn't noticing the object wasn't valid immediately on reload, so the steps given by EngineOfDarkness were still causing the crash
Fixes https://github.com/OpenSRProject/OpenStarRuler-Modpack/issues/8#issue-791998870
I initially tried to just check validity on reload to avoid save file changes, but the game wasn't noticing the object wasn't valid immediately on reload, so the steps given by EngineOfDarkness were still causing the crash