The engine smoke is written to the depth-buffer, even if it's almost completly transparent. Therefore, other parts behind it, which are rendered later (like part of the podracer) will be invisible.
The alpha-test hides some of it where the alpha is exactly 0x00, but the artefacts still remain in large regions behind the engines. Alpha-test was implemented in #99 and the issue is also described in more detail there.
Another possibility why this happens could be due to a bad color modulation / blending operation.
There is also #56 which might be responsible. So it should be re-checked once that is fixed.
Note: The respective feature has to be turned on in the games Video settings
The engine smoke is written to the depth-buffer, even if it's almost completly transparent. Therefore, other parts behind it, which are rendered later (like part of the podracer) will be invisible.
The alpha-test hides some of it where the alpha is exactly 0x00, but the artefacts still remain in large regions behind the engines. Alpha-test was implemented in #99 and the issue is also described in more detail there.
Another possibility why this happens could be due to a bad color modulation / blending operation. There is also #56 which might be responsible. So it should be re-checked once that is fixed.
Note: The respective feature has to be turned on in the games Video settings