This builds on top of the research in #30
Essentially I've grepped the game for all used SetRenderState calls and then added some that decompilers could not find. I've then tested the games on a handful of courses and ran into no issues (with renderstates).
By breaking into a debugger, this makes it easier to figure out how complete the OpenSWE1R render is, which will be necessary for portability.
This builds on top of the research in #30 Essentially I've grepped the game for all used SetRenderState calls and then added some that decompilers could not find. I've then tested the games on a handful of courses and ran into no issues (with renderstates).
By breaking into a debugger, this makes it easier to figure out how complete the OpenSWE1R render is, which will be necessary for portability.