Currently, the texture GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T are only set in StretchBlt and IDirectDrawSurface4::Unlock. Both of which are probably a bad idea.
However, the game supplies its own values in IDirect3DDevice3::SetTextureStageState which should be respected when doing the actual rendering.
Currently, the texture
GL_TEXTURE_WRAP_S
andGL_TEXTURE_WRAP_T
are only set inStretchBlt
andIDirectDrawSurface4::Unlock
. Both of which are probably a bad idea.However, the game supplies its own values in
IDirect3DDevice3::SetTextureStageState
which should be respected when doing the actual rendering.