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OpenSWE1R
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openswe1r
An Open-Source port of the 1999 Game "Star Wars Episode 1: Racer"
https://openswe1r.github.io/
GNU General Public License v2.0
313
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Remapping input and clicking on text fields soft-lock the game
#87
JayFoxRox
opened
6 years ago
0
Surface to surface IDirectDrawSurface4::Blt not implemented
#86
JayFoxRox
opened
6 years ago
0
CD check not supported
#85
JayFoxRox
closed
6 years ago
0
Add Travis CI support
#84
JayFoxRox
closed
6 years ago
0
Use environment variable UNICORNDIR to locate Unicorn
#83
JayFoxRox
closed
6 years ago
0
Add support for Microsoft Visual C++
#82
JayFoxRox
closed
6 years ago
0
Files should have a short license header
#81
JayFoxRox
closed
6 years ago
0
Use the default binary name (swep1rcr.exe)
#80
JayFoxRox
closed
6 years ago
0
Remove platform specific malloc.h include from main.c
#79
JayFoxRox
closed
6 years ago
0
Add prefix for API typenames and constants
#78
JayFoxRox
closed
6 years ago
0
Remove host threading
#77
JayFoxRox
closed
6 years ago
0
uc_kvm_loader.asm refers to bad MIT LICENSE file
#76
JayFoxRox
closed
6 years ago
1
Work towards portability
#75
JayFoxRox
closed
6 years ago
0
Add a legal disclaimer to README
#74
JayFoxRox
closed
6 years ago
0
Project / Organization needs a logo and banner
#73
JayFoxRox
opened
6 years ago
0
Improve shaders
#72
JayFoxRox
closed
6 years ago
0
Add HAXM support
#71
JayFoxRox
opened
6 years ago
2
Abstract platform specific code
#70
JayFoxRox
closed
6 years ago
1
Remove DevIL dependency
#69
JayFoxRox
closed
6 years ago
0
Handle lack of OpenGL more gracefully
#68
JayFoxRox
opened
6 years ago
0
A3D changes should be buffered until IA3d4::Flush is called
#67
JayFoxRox
opened
6 years ago
0
D3D texture pixel offset not implemented
#66
JayFoxRox
opened
6 years ago
0
D3D framebuffer pixel offset not implemented
#65
JayFoxRox
opened
6 years ago
0
Fog effect is missing
#64
JayFoxRox
closed
6 years ago
0
Lensflares are missing
#63
JayFoxRox
closed
6 years ago
1
Rewrite hooks (now using HLT)
#62
JayFoxRox
closed
6 years ago
0
Figure out which localizations existed
#61
JayFoxRox
opened
6 years ago
9
Replace OUT hook with HLT hook
#60
JayFoxRox
closed
6 years ago
1
mingw-gcc does not provide threads.h
#59
JayFoxRox
closed
6 years ago
0
Prefix Windows names / types
#58
JayFoxRox
closed
6 years ago
0
Use one global UC_X86_INS_OUT hook
#57
JayFoxRox
closed
6 years ago
1
glBlendFunc is called in wrong function
#56
JayFoxRox
closed
6 years ago
0
Cache GL uniform locations or use an UBO
#55
JayFoxRox
opened
6 years ago
1
Don't transfer context twice in error case
#54
JayFoxRox
closed
6 years ago
0
Use batch register access
#53
JayFoxRox
opened
6 years ago
0
Fix macOS build
#52
mborgerson
closed
6 years ago
4
Compatibility with Windows demo version
#51
JayFoxRox
closed
6 years ago
1
Command line options do not work
#50
JayFoxRox
opened
6 years ago
0
Callback crash
#49
JayFoxRox
closed
6 years ago
1
Missing "TerminateThread"
#48
JayFoxRox
closed
6 years ago
0
Background music streaming is broken
#47
JayFoxRox
opened
6 years ago
0
Audio effects are missing
#46
JayFoxRox
opened
6 years ago
0
Unknown import IA3dSource->Rewind
#45
JayFoxRox
closed
6 years ago
1
"./data/player/anakin.sav" must exist
#44
JayFoxRox
opened
6 years ago
0
TranslatePath should handle case differences
#43
JayFoxRox
opened
6 years ago
0
Motion-blur is gone
#42
JayFoxRox
closed
6 years ago
1
Alphatest is missing
#41
JayFoxRox
closed
6 years ago
0
Improve FindUnicorn.cmake
#40
JayFoxRox
closed
6 years ago
1
Add specular to rendering equation
#39
JayFoxRox
closed
6 years ago
1
Some textures are just one solid color
#38
JayFoxRox
closed
6 years ago
2
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