We can parse out a couple of attributes for lines that could usefully go into the docs:
[x] LAYER_GROUP (same as polygons)
[x] Line width (calculated from (SCALEh / TEX_WIDTH) * (S_OFFSETs2 - S_OFFSETs1). Note that if no TEX_WIDTH is specified in the .lin file, we would need to interrogate the texture file to find its width, so probably best skip in this case.
We can parse out a couple of attributes for lines that could usefully go into the docs:
LAYER_GROUP
(same as polygons)SCALE
h /TEX_WIDTH
) * (S_OFFSET
s2 -S_OFFSET
s1). Note that if noTEX_WIDTH
is specified in the .lin file, we would need to interrogate the texture file to find its width, so probably best skip in this case.MIRROR