Had to declare the target's size in another spot so that the compiled bootloader points at correct offsets.
Plus, the user's board and my board both have odd RGB leds that have the R and G channels flipped. Since we're still using defines for now, I just added a simple one to flip those channels when building for this board.
Had to declare the target's size in another spot so that the compiled bootloader points at correct offsets.
Plus, the user's board and my board both have odd RGB leds that have the R and G channels flipped. Since we're still using defines for now, I just added a simple one to flip those channels when building for this board.