Provide a land impact calculated value that is regenerated on an object resize. This will provide some guidance to creators on how expensive a given mesh is. This costing mechanism also needs to be worked in to the mesh upload code so that costs are presented at upload time. Finally on a resize the LI needs to be recalculated and stored and Prim Count vs. Land Impact needs to be correctly reported since they can now be different. All this was implemented previously in Halcyon so it may be a source for at least ideas on the approach.
Provide a land impact calculated value that is regenerated on an object resize. This will provide some guidance to creators on how expensive a given mesh is. This costing mechanism also needs to be worked in to the mesh upload code so that costs are presented at upload time. Finally on a resize the LI needs to be recalculated and stored and Prim Count vs. Land Impact needs to be correctly reported since they can now be different. All this was implemented previously in Halcyon so it may be a source for at least ideas on the approach.