Closed nicolas-cellier-aka-nice closed 1 year ago
While I could not reproduce this issue on my system, I just verified that these changes do not change it for the worse. 😄 Works! Thank you.
I think that we can trigger the Bug by forcing usage of a CursorWithAlpha, maybe thru:
Cursor useBiggerCursors: true.
or
2000 timesRepeat:
[CursorWithAlpha biggerNormal show.
Project current world doOneCycle.
20 milliSeconds wait].
(BTW, I hate milliSeconds and would prefer milliseconds as it is a single word)
I think that we can trigger the Bug by forcing usage of a CursorWithAlpha, maybe thru:
Nope. Does not show on my machine. Stable at 20 GDI objects.
Thanks Nicolas!!
,,,^..^,,, (phone)
On Nov 14, 2022, at 12:17 PM, Nicolas Cellier @.***> wrote:
 Merged #658 into Cog.
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you are subscribed to this thread.
On some win32 configurations and/or with some specific image, we observe a GDI leak : numbers of GDI objects rapidly grow up to 10,000 (about 50 new objects/second). when the limit is reached, the image hangs and we have to kill it...
With those fixes, the number of GDI objects remains stable at 20.