Open Jletallec opened 1 year ago
I'm not sure how well C# works on macos, but I'll let you know once the rewrite is done.
The Unity engine is native on Apple Silicon, so I guess?
If steam has a native apple silicon port then a native M1 port should be possible. If not, then it'd have to be a non native port unless we can somehow host steamclient in a separate process and IPC it all interface calls which would be pretty complex.
Steam isn't native on the new Apple chips, which causes a lot of interface lags, which is why I was looking for a way to create a native, open-source client.
Ah. I doubt that this ui is as resource intensive as the 3 web browsers steam runs
Hello, I'd like to know how to port the client to MacOS for several reasons: