Goal:
Have demonstrable functionality required to create the game in separate pages.
Approach:
List out functionality required for game. This is gonna be a 'throwing all the darts at once' type of approach.
Initial ideas:
Jack walking around a grid with collision detection and possibly physics?
Procedurally generated windows - big square one, small round one, custom design one
-- Need to create materials
-- Either use object masking or CSG. Masking is probably cheaper. Maybe benchmark this?
Procedurally generated furniture - cabinets, chairs, desks and tables,
Procedurally generated airlock - secure door, between rooms
Chat dialog and info windows - emoticons/icons, hyperlinks, speech rate revealer + skip via click
Gameplay ideas:
Need to think of gameplay ideas. Physics is the best way to get 'infinite' variations and scenarios... but then what do? Maybe create a gravity gun? That was great...
Goal: Have demonstrable functionality required to create the game in separate pages.
Approach: List out functionality required for game. This is gonna be a 'throwing all the darts at once' type of approach.
Initial ideas:
Gameplay ideas: Need to think of gameplay ideas. Physics is the best way to get 'infinite' variations and scenarios... but then what do? Maybe create a gravity gun? That was great...